Lastly, the highlight of this game is that it is a lot easier to learn than the original, making it more welcoming to new players. Whether you work together or stand in each other’s way. Another promising addition is a multiplayer mode. ![]() You can now travel to a neighboring star named Debdeb. Whereas the original game only focuses on conquering your native planet, the sequel introduces interstellar travel. Still, its realistic physics is both immersive and presents most of the gameplay challenge. While it retains the cartoonish design choices that made it stand out, there’s now a lot more realism, especially in the vastness of space and the sci-fi stuff you work with within the game. Designed for modern devices, this sequel boasts smoother textures rendered in high resolution. Of course, the main improvement is in the graphics. You still have to gather resources to keep your Kerbal astronauts alive. You still guide the green humanoid Kerbals, with new challenges focused on a thriving space colony far away from home. The main premise is still to build a spacecraft capable of surviving space and reaching far regions of the galaxy. ![]() Squad or the KSP devs would be willing to provide source code from before the game was released,įor possibility of compiling and optimising for arm.Kerbal Space Program 2 retains the essence of its 2011 predecessor. This is a relatively heavy game as it is and the Pi is underpowered. Overclocking might potentially help a bit There is the possibility of wrapping OpenGL ( this stackexchange post),īut this probably wouldn't improve performance much and might not run at all due to empty wraps.Īll of these tests were on a Pi 4 4GB with no overclock. _ksp1.5.1.mp4ġ.12.4: Snail in treacle, used ~9GB of RAM (i am glad i had ZRAM installed) and takes ~2 hours to load the menu screen. ksp1.0.5.mp4įor these following two versions I used LIBGL_ALWAYS_SOFTWARE=true to render in software rather than the GPU as they require OpenGL 3.2+.ġ.5.1: Runs terribly, takes ~20 min to load menu screen, only playable if you enjoy imposing mental pain on yourself. In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. ![]() In practice the screen recording does not make any difference to the FPS of KSP.ġ.0.5: Runs ok, runs at 5-15 fps, takes ~10 min to load menu screen, renders on GPU, playable if you're willing to put up with the low FPS and limited part selection (Edit: "limited part selection", expansions prevent the game from loading). I tested three different versions with about the same gap between. It said the box86 stuff, Importing game controller configs, and then aborting.Īnd a black window opens, then closes when it says aborting Support/gog_com.shlib: line 94: 22768 Aborted $įor me, using the GOG games installer, a black window pops up for a moment, then $ "/home/pi/GOG Games/Kerbal Space Program/start.sh" "-launcher"įor me, using the GOG games installer, a black window pops up for a moment, then I don't own the GOG version, I bought it straight from the, so I didn't have the GOG stuff. Mono config path = '/home/pi/GOG Games/Kerbal Space Program/game/Launcher_Data/Mono/etc'ĭisplaymanager : xrandr version warning. Mono path = '/home/pi/GOG Games/Kerbal Space Program/game/Launcher_Data/Mono' Mono path = '/home/pi/GOG Games/Kerbal Space Program/game/Launcher_Data/Managed' Set current directory to /home/pi/GOG Games/Kerbal Space Program/gameįound path: /home/pi/GOG Games/Kerbal Space Program/game/Launcher.x86Įrror: Global Symbol data_start not found, cannot apply R_386_GLOB_DAT ((nil)) in /home/pi/GOG Games/Kerbal Space Program/game/Launcher_Data/Mono/x86/libmono.soĮrror: Global Symbol _data_start not found, cannot apply R_386_GLOB_DAT ((nil)) in /home/pi/GOG Games/Kerbal Space Program/game/Launcher_Data/Mono/x86/libmono.so $ "/home/pi/GOG Games/Kerbal Space Program/start.sh" "-launcher"īox86 with Dynarec v0.1.9 96f944c8 built on 00:03:56
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